Boss Monster Once Per Turn

For bosses who have turn based level ups like adding damage counters for discarding rooms once per turn you may check the npc s hand to see if this is possible and then flip a coin to determine whether they will.
Boss monster once per turn. A monster s xp value determines which player goes first and is used as a tiebreaker when priority is in question. 4 dragon type monsters 1 fusion 1 synchro 1 xyz and 1 pendulum must be fusion summoned and cannot be special summoned by other ways. This icon indicates that this is a boss card. If multi skilled will occasionally use another skill in place of one of the double attacks 1.
Once per turn when your opponent adds a card s from their deck to their hand except during the draw phase or the damage step. Once per turn during their build phase any player may discard one room card to gain one coin. You can destroy that card s. Playing boss monster requires you to juggle two competing priorities.
For bosses that have a simple level up things remain straight forward. Destroy all cards your opponent controls. If you are combining rise of the minibosses with any other boss monster set we encourage you to use the following rule. Players can build one room per turn each with its own damage and treasure value.
May cause up to 80 in health for a single hit and up to 160 for a double hit. Most boss monsters have level up abilities which trigger once per game when your dungeon first reaches five rooms. The need to lure heroes at a faster rate than your opponents and the need to kill those heroes before they reach your boss.